Steve Jobs et Steve Wozniak

Histoire de l'Informatique 1976



Steve Jobs et Steve Wozniak, les fondateurs d'Apple, tenant la carte mère d'un Apple I.



Voici le premier logo d'Apple Computer dessiné par Ron Wayne.

Vue de détail de la machine ouverte.



L'engin dans toute sa splendeur :-)

Et maintenant, pour les plus mordus, voici un long texte (tout en Anglais désolé) écrit par Steve Wozniak lui même et racontant comment il a crée le premier Apple :


First, I connected the 6502 to Static RAM and a video terminal of my own design. I then wrote a short "monitor" program to watch the keyboard and display characters, both under interrupt and polled. We didn't have 256 byte PROMS, just 256x4 PROMS at that time. I used two of the ones we burned for calculator development at HP. The first hardware bringup had a few frustrating hours but I got it working with polled keyboard that night.

I then wrote a 256 byte "Monitor" program which watched the keyboard for hex data entry (address:data data data) and hex display and program initiation ("Run"). I got very good at typing in hex and very very good at checking data entry carefully, character by character. I still can't read a credit card number without a high expectation of mistake, but I have good habits to this day.

Next, I switched to dynamic RAMs when someone at our club sold some for a couple of bucks each. After all, in 1975 these were the first RAMS cheaper than core memory, the 4K dynamics. I bought some 22 pin AMI ones, there were three vendors. Virtually none of the other hobby computers around that time used dynamic RAMs, I decided it was because of the hobbiest technician sense of most fans I met, they weren't true engineers. Also, they were familiar with low-cost routes like surplus stores where the favorite RAM was the 2102 static. But for me, designing for the dynamic RAM was a piece of cake and I had fun at that which I excelled, combining MSI chips in clever ways.

Steve Jobs asked what did I think of the Intel dynamic RAMs. I told him I felt they were the best. Although they required more driving circuitry for Row and Column addressing (not just a wire from the CPU for each address line) they were in a smaller package. I had for some time measured the worth of my IC designs in terms of how little board space they took, not how few chips. So these 16-pin Intel chips, plus some row/column multiplexers and timing signals, actually took less board space than the 22-pin AMI RAMS. And saved some transistor clock drivers as well. I felt we could never afford any Intel chip, having heard how the 8080 was $370. But Steve got a rep to give us 16 samples. So the Apple I started with the best possible RAM choice, even before it was certain how things would go with RAMs. When the 16K dynamics appeared in the Intel compatable format we were luckily on the right track.

The book "101 BASIC Games" made me think that the right higher level language for these low cost computers was BASIC, even though I'd never used it. I referred to an HP BASIC manual to develop my syntax diagrams. Hoping to be noted as the first with a 6502 BASIC, I left out floating point. But what I wanted was games, logic simulations, puzzle solving, etc. and integers are fine. Most of my college programming was numerics done with integer only operations for large accuracy.

I wrote the entire BASIC by hand with no assembler. I kept thousands of pages of my hand-done work from day one. The final Apple II Rom code was entirely done by hand and is in a notebook. The Apple II was the first product to ship with 2K Roms from Synertek. 4K total of code. I built in a disassembler and wrote a mini-assembler (no symbols, only absolute hex or decimal addresses and constants) which shipped either in the Apple II or in a later Rom addition.